![]() Naturally, archers, cannons and wizards warrant slightly different attention, but the control method is incredibly simple to use - you don't even have to have units on screen to direct them. The fighting is handled in a similar fashion to the previous game: you select a unit by simply clicking on its banner and then either click on the map to move it, or on an enemy unit to attack. The other commanders and units you come across are usually happy to join in the battles, especially if you help them out they may even stick around for the duration, although this will usually take you out of your way and could affect the final battle. You have to take good care of your magicians because their magic really does come in handy (obviously). Thankfully it isn't long before you enlist the help of a wizard, who looks like a cross between Roy Wood and Ginger Spice. The first few missions are fairly simple: you start with one unit each of infantry, cavalry, archers and a cannon. The storyline is carried along admirably by the main characters chewing the fat in comic-style windows these scenes do drag on, but there's the odd animated cut-scene to spice things up. This time you're up against undead soldiers and goblins: two very different enemies that require different strategies to win. Set a while after the first game, Dark Omen sees you reprising the role of Morgan Bernhardt, the mercenary leader of the Grudgebringers. Thankfully my fears were largely unfounded, because the developers have taken all the best features of SOTHR and enhanced them, while also cutting out the crap that got in the way - which leaves us with a lean, mean, fantasy fighting machine. ![]() So perhaps it's understandable that the thought of reviewing Dark Omen filled me with nervous anticipation. It was also incessantly frustrating because missions had to be replayed over and over again - not for enjoyment you understand, but because the game was too friggin' hard. On one hand we had a real-time strategy game with innovative 3D graphics and an involving storyline on the other, a control method as fiddly as drinking beer from a thimble. Those Of You Who Remember Shadow Of The Horned Rat (which for the uninitiated was the first game to be based on Games Workshop's lead miniature paint 'em up) will no doubt recall having mixed feelings over its quality.
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